quote:
Originally posted by Q:
I know it is probably too late for the gold edition but may be for a future patch:
- Until now the AI claims one adjacent system to his colonized sytems. If you could edit this for the more aggressive races to two or even three, the AI would not be stopped so easily by empty systems as it is now.
Or possibly if they could be made to claim empty systems, that would have the same effect.
quote:
- Colonization minister: If you could specify the maximum distance the colony ships are sent for, you could avoid useless orders to colonize a planet on the other side of the galaxy.
- Even better would be a editable priority list (as for targeting) which planets should be colonized: nearest, largest, breathable atmosphere, value, condition.
- Possibility to let colony ships be refueled on their way to their target, if there is a possibility.
They can do that now IIRC. Unfortunatly usually they don't have resupply facilities in the right places. Perhaps we should tweak the construction minister to raise the priority of resupply facilities. That should be doable now and have the same effect. Also, the AI can be fairly easily taught to build colony ships with solar panels and quantum reactors when available. And to build colony ships using light cruiser hulls which leaves even more room for supply components and cargo. All which helps the situation.
Some of these are changes others have made to AI's to make them perform better. Maybe these changes can make it into the stock game at some point.
Geo