Re: Small suggestions for the next patch
Wishful improvements
1. Dismiss - already mentioned
2. Monthly forging - already mentioned
3. Improved gem usage AI - or just a simple max gem usage 1,2,3,4,5, etc
4. rearmost = rearmost
5. Spell sorting by level - press a for all air spells, press 2 for all 2nd lvl spells
6. Some sort of option, and I don't even know what - but if I have a 2E2A mage and a bunch of path boost items I'd like to see in the forging screen somehow to denote POSSIBLE forged items kind of like the grey'd out spells. Flipping through the manual can get annoying for potential constructables
7. Ability to add items to carcator, nethgul, hrolgar, tin knight - they have the slots methinks
8. Fine with UO on mages - oh noes, STOP eating!
9. Improved experience display system - kind of mentioned - click, see kills/wounded/wins/losses,shrug
10. Better game end - Scorecard would be an easy improvement a la galciv (use better equations!). i.e. total killed, total produced, total forts taken, total forts produced, total heroes, total hero killed, total killed by melee/magic (probably impossible), best research (maybe per path), most globals, globals dispelled, total pretender kills/deaths, total constructed, total gems spent, etc, etc... with a few equations and a line/bar graph or final number. Game Over Quit! is just anticlimatic.
11. Probably Dom4 - Basic Diplomacy!!! Bribe, Demand, Ally, Declare war, Declare Peace, no allied wins as we are striving for godhood. Probably included - monthly "tribute". Galciv has a great diplo system, probably more than I'd actually like to see here (don't think you should be able to trade spells, or troops, but provinces, items, gold, gems). "I'll give you xxx province if you leave me alone"
12. Sad to say - but a tutorial for the tutorial. Got a few friends that are ADD or something, they can't deal with the learning curve. Maybe 5 tutorials, each pre-set for a few types of action. Small map - recruit, form army, adjust, attack.
13. Turn memory - mentioned many times in other places. But I think it would completely add another facet to the game if modders could script - in turn 10 event such and such happens, in turn 20 Enemy AI gains x bonuses.
14. On kill events - i.e. quest rewards - got a nice indy you've been bulking up for, finally win...but the pretty items routed away! no fear, you still get a better reward than a 1D gem site. Especially cool on Faerun map (which is fun as hell once randomized - if i could just keep the names right)
15. Anything that reduces micro near end game for SP.
16. Anything that makes a modder's life easier - a scenario builder (a la turn memory, events) would be awesome!
17. Maybe events (rare!) that mess around with neighbor settings to a limited extent? Landslides, short term astral portals, ether vortexes, whirlpools.
18. More treasury slots
EDIT: 19. Sortable/filter treasury by slot/type
Love the game as it is, but improvements are always cool!
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