Re: What I\'d like see AI do in SP play
Actually I culd see "test attacks" being used by the AI as being possible with the game as it is now. But it might lead to complaints about the AI cheating, using knowledge that it shouldnt have. Such as an army of units that cant usually be seen ahead of time such as glamoured units. Or commanders that have special items. It would seem hard to avoid having such things in the "thinking" process but maybe Johan could program the tests to not include items and glamoured units.
I think that the AI does do some thinking. Putting large armies of many units on the border does cause it to think twice about attacking. Part of the problem seems to be in how the AI tries to gauge the worth of its SuperCombatants. I know that there is a point formula since it comes up in balancing pretender designs, and there is plenty of disagreement by players on the results of that formula.
It appears to be an effort by the programmer to get the AI to use things that players use. Not JUST army vs army comparisons, but also equipment, SC's, and panic situations such as the seiging of a castle which seems to cause every nearby army to at least try and do damage.
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