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Old February 21st, 2007, 01:11 PM
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Default Re: Another experimental game

Quote:
FrankTrollman said:
Burning Ones don't really need the classic Water or Fire much, because their Attack and Defense skills are so polarized that they usually hit and are hit against virtually any opposition. The goal then becomes granting the Burning Ones a better chance of killing or staying alive in that environment. A modest Blood blessing, for example can significantly increase their kill rates, as can a Death Blessing. A big Earth blessing or any Nature blessing helps keep them alive to a large degree.
I'd like to add that the big plus that the non-LA sacred Abysians have is their two attacks. So they have an expected three attacks per round with water bless and increased damage potential for all their attacks with fire bless. But Earth bless to keep their fatigue down and Nature bless to protect them from damage that adds up and from afflictions is probably better than that, because everybody tries to get some form of fire protection against Abysia anyway and quickness will make their Fatigue up even faster, too, I think. And yeah, the increased defense, which otherwise can be quite crucial, is really useless to them.
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