Re: Balance Mod...
Yeah, I wasn't sure what that entry meant since I don't remember how the defaults work.
Right now, heavy armor is a problem for Temporal tech. Having a specific weapon that attacks it is good. If Emissive armor does stack as you say, then lots of Emissive Armor would be a specific (and very effective) exploit against Temporal tech without the Alloy Burner missile to break it down. The Temporal Shifter 'skips' armor but has a much lower rate of fire, and shorter range, than most other weapons.
I still want a plague warhead for my drones. Guess I'll have to mod it myself if you won't do it. I'm already adding my preferred 'seeker upgrades with technology' changes where seekers get ECM and Armor tech bonuses.
Hmm, what do you call a mod of a mod?
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