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Covenant said:
My only concern is getting stomped early on when there's absolutely nothing I can do to stop it. If someone is going to do that then there's really no reason to play--if the other players can't be bothered to allow their neighbors a fair shot at playing the game as well, we should know about it now.
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Setting indies to a 8 or 9 can help address your concerns without resorting to the 10-turn truce.
Quote:
So I'm a little concerned when the 10 turn truce is considered 'nerfing' by some people. It makes it sound like several people are planning on a) going high bless and b) rushing their neighbors straight off.
So I'm pretty unhappy with that. It's something I'd try to solve in-game if it comes up, but I'm not real interested in starting up a game just to be taken out turn 3, and have nothing I can do to stop it.
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A full complement of players on a smallish map seems to naturally lend itself to early conflict.
Rather than layer on house rules, we might try a map more suited to the kind of game you are looking for.