Re: EA Ulm advice wanted
Troglodytes are size 5 tramplers and have far better morale than elephants, but not as many hit points. 47 is still tough, though.
Flaming arrows is good, but you need a fire booster to get it going. Fortunately the shamans have FEDN randoms so it's just a matter of time before you land one who gets both F and D from those, allowing you to make a skull of fire for one of your F2E1 warrior smiths. If you put a F9N4 bless on your steel warriors, they can and will hurt anything that comes up against them rather brutally. An air bless would not be bad either, because the steel warriors WILL be taking fire from archers, both enemy and your own.
Massed warrior smiths and strong evocation is the way to go. Something like trogs and elephants are really NOT going to like magma bolts, fireballs, and magma eruption and blade wind is a staple.
One of the strengths of EA Ulm is that even though its mages are not very powerful, they are very versatile. Also, except for your mountain, iron and steel warriors and warrior smiths, all of your units are stealthy and every single one of them has both mountain and forest survival. So you have excellent raiding potential. Lots and lots of scouts should give you eyes to see and warrior chiefs with lots of archers and warrior maidens should make for good raiding groups that can take care of most PD garrisons easily since the otehr players will be using their money for mages and troops.
You will probably want to take at least some production scale since EA Ulm needs lots of troops quickly and that requires comparatively more resources than money.
Edi
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