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Old February 25th, 2007, 12:07 PM
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Default Re: Padmassa, the Black Coven - Alpha

Blood/death is a short path (vampires suck), and I've been doing a fair amount of thinking on what national spells would fit with the blood/death and earth/death combos, which are a little underpopulated.

Padmassan national spells should go in Blood or Construction, by preference.

These could be a lot of work to figure out how to get them going, so any advice before I start would be appreciated (or if anyone already knows how to make spells do this stuff.) Likewise, I'm always looking for ideas for more evil.

EEEDDDDD, const 7, "Obsidian Legion" - gives everyone stoneskin. 3 earth gems? Maybe should be const 9? Can I just copy stoneskin and change the AoE or does that still not work? Ought to do something else evil - is Army of Gold (for example) it's own effect number or is it set up to be Ironskin + a secondary effect, I wonder?

BD, blood 3, "Shadow Baiting"
BDDD, blood 5, "Shadow Blood Frenzy"
BDDDD, blood 7, "Slavering Horde of Shadows"

Spilled innocent blood is used as bait to lure shadow beasts into the material world. Combat summonings, make 5, 12 and 35+ shade beasts, respectively, at the cost of 1, 2 or 6 blood slaves. Easy to do.
Maybe it should summon "corrupted" shade beasts - maybe berserkers, maybe sacred. Shade beasts are pretty corrupt already, though.

BBBDDDD, blood 6, "Army of Midnight"

Raises the invisible black banner of the heliophagi atop the highest steeple in a distant province. At the stroke of midnight, a legion of shadows will descend on the people of that province and seek to slay anyone in it. They do not even know who called them from the darkness, and if victorious will not serve you. Easy to do.

BBDD, blood 4, "Black Blood"
BBBBDDDD, blood 8, "Rain of Black Blood"

Attack spells. The second one affects the entire battlefield.

Black blood could legitimately do Bane/ageing damage, MR damage like shadow blast, or poison, or all three (that'd be pretty crazy.) I'm not sure how to put multiple damage types/effects on a spell - if I copyspell "banefire" and then change the damage type to poison, maybe?
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