Thread: Troops
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Old December 29th, 2001, 10:07 PM
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Default Re: Troops

quote:
Originally posted by Baron Munchausen:
Geo, I want it to be harder to knock out the WPs with PLANETARY WEAPONS just like I want it to be harder to kill population with STANDARD weapons. Specialization, see? The current system is not sophisticated enough to allow both. It's one or the other.


Actually I think it is doable with the current system. We could make the planetary weapons "population only" as SJ suggested, but raise their damage way up. Then raise the "damage to kill population" and your standard weapos won't be able to do much to population, unlees you have a lot of them. And they would wipe out the cargo first anyway, which is the intention. Increase the cost of the planetary weapons to discourage their use, and you have a planet that requires a comined arms fleet to take it. Standard weapons to take out the defenses, and troops to conquer the population.

Raise the number of militia and their effectiveness so you need more troops to conquer a planet, especially a homeworld.

We could also come up with a slew of platform only weapons that have longer range and more structure tonnage to make them a little tougher to knock out.

And as Argh suggested make the cost for glassing a planet intolerable. Change the "Planet Value Percent Loss After Owner Death" to a high number. It's only 10 percent now. Make it 75 or even higher. So if you decide to glass the planet (or accidentally glass a small one ) it will be useless for any kind of resource production. We could even make all the planetary wepons decrese planetry conditions as well.

These changes might encourage the use of smart bombs too. Does anyone use them now? This will make it very hard to knock out facilities without them.

I like all these ideas. I might put this together in a mod. Anybody have a suggestion for a name?

Geoschmo
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