quote:
Originally posted by Argh:
Can I boost the rate by which the Space Yard can produce, much like boosting resource production? That way, I can construct planets that are based around building spacecraft, and further-specialize elsewhere. . . just a thought.
IRL, the warships in SE:IV are more like cars than anything else- you're building standardized designs in large numbers. I guess that, to me at least, it makes no intuitive sense to assume that these are all ultra-complicated one-offs like today's modern warships- on the contrary, since they all use the same parts. . . dunno
Yeah, it's a simple edit of the facility.txt file to make space yards more powerful. But that won't change the single item per turn limit. That's in the program code.
There is a cheat, too, but you'll find it tedious. Make a 'dummy' facility with no spaceyard abilities and call it something like "Industrial Infrastructure". Build them on the planets you want & then save game, edit to give those extra facilities space yard abilities, then reload game.

Problem is, once you do that you cannot build anymore. Unless you edit facility.txt again to remove the abilities, meaning you cannot use the extra abilities while building new ones.