Re: Update
Life for a life is range 100 though, so neither the slaves or the mages need to last longer than 1 round to get that to work.
Anyhow, even if you can't pull it off this game, it is a viable counter to an SC, which I'm assuming is at least a conjuration 8 chassis, likely with construction 6 or 8 items on top of it, so there's research parity there, to address the more general concern of SCs killing the game. They're powerful, even nearly unstoppable, but so are a lot of other, easier tactics earlier in the game...a few hundred archers with flaming arrows is pretty brutal, and ask any Ulm player what it's like to start next to a nation with elephants. As I said to one of my friends regarding elephant rushing: "Recruiting units and telling them to attack is not a 'tactic'"
Maybe I'll change my mind on the balance issue once I run into whatever Caelum's tossing around though, we'll see.
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