Re: Balance Mod...
The larger problem is that I can't return if the queue is a BSY and get its ID. If I could do that then I could check if it's in the same sector as a colony and then check for space on the colony etc. Also, if I could return that it was a BSY, then I could at least write a condition not to consider the available space and just hope the planet had the space.
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Overall I have the AI building a nice mix of ships and there fleeting them together in decent combinations. It's also building a lot more units at planets then v1.03. Plus, I made a few tweaks to the load cargo routine, so the AI more actively moves it's carriers around to pick up fighters - in fact it actually has a pretty good record of loading carriers 80-100% full before adding them to fleets.
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