Re: Vanishing Commaders
I was involded in a game with 40% VP win condition. Its finished suddenly around turn 35. The winning player teleported some strong chars in the VP provinces and take over most of the provinces. He was at 4 VP before the action and after it he had 16 (12 was needed).
Sure as long this strong NPC forces guard its difficult but in players hand they often forgot to build castles...
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