View Single Post
  #6  
Old March 1st, 2007, 01:24 PM
Ezco's Avatar

Ezco Ezco is offline
Private
 
Join Date: Oct 2006
Location: Helsinki, Finland
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Ezco is on a distinguished road
Default Re: 10 heavy cavalry vs some troops & mages

Well I guess I let my temper get the best of me. I'll try to be more civil in the future. Sorry, I hope you give me another chance. And because of popular demand I'll try to make this scenario more specific. It's just that I really made this thread only to make more of a simple puzzle and sidestep all that "this is better than that" stuff that goes on here. So without further ado here is my new scenario that is quite silly really so please do not answer if you don't like it:

2 provinces on an island. You and your enemy both have one. Unrest over 100 on both and you & enemy have zero money, zero pd and no means of influencing those provinces with spells. Also you both have no means of reinforcing your troops. You have 1 ordinary commander + 10 heavy cavalry. Your opponent has 3 sages + 1 ordinary commander and 10 crossbowmen + 30 heavy infrantry. It's early game/magic research is difficult so your opponent propably has no fancy spells or items that could affect the outcome. You think your opponent is going to attack you and you're propably going to lose that province. How would you script your troops? Oh yes he's propably a new player and is going to keep his troops in 2 squads.

So mine would still go something like this:
1 at center/front scripted attack rear to draw in those crossbow bolts and hopefully also get the attention of those infrantry (hopefully this one dies/routs soon)
3 on other side little behind that center scripted attack rear. Another decoy squad. Hopefully these at least will lure those infrantry in or get to attack at least those crossbows. This will propably survive multiple turns of attacks.
6 opposite side/front scripted hold attack rear. Hopefully this gets through or at least to those crossbows so they can inflict some casualties and if you're lucky get them to rout. 6 because they don't rout even if other squads get killed.
Aargh. forgot the commander. Just holdx5/stay behind troops.

Well that's it. I promise not to reply to this thread anymore, but would hope to hear any tactic you would use in this situation.
Reply With Quote