Re: Code-diving for spells
I pulled this list out of the code.
http://www.dom3minions.com/docs/effects.txt
Im not sure how it applies to anything but Johans lists usually start at 1 or 0 and move sequentially. So if you figure out how this plugs in then it might be useful. I can quickly generate a new list numbered if you tell me how it starts. (this list isnt up to the latest patches which might be a good idea also)
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