Thread: EA Oceania
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Old March 2nd, 2007, 01:54 PM
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Tyrant Tyrant is offline
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Default Re: EA Oceania

Don't really have the energy for a pretty post atm, but i've been playing them live (against Ilamabeast)and i'll share a few tidbits.

Under the sea Oceana is pretty tough, but the land is a challenge. If you are serious about conquering the surface world you need to find usefull indies and build them fast.

Wave warriors should be your main troop type because they are the best amphibious troops you have, but all of your amphibious troops are vulnerable to archery and so slow on the land that they will suffer many volleys while closing. Without Arrow Fend it takes a pretty serious army to beat even the PD of an archery nation.Haste and Quicken are good ideas if you are fighting on the land with your native troops.

Air magic will be very usefull to you. Arrow Fend is key, and lightening and Fog Warriors work underwater. For this reason you may want air 4 on your god so you can make powerup items.

Mermages are ok underwater, but not too hot on the land. One in four of them can make Fish Amulets if you can find some air gems, use these to send Amber Mages and Bishop Fish onto the land.

Acid is you national evocation suite. The Ambers can do it if you can get them on the land, and you can build Staves of Corrosion for Wave Lords.

Water Ward, Mass Protection, and Mass Regen are key for serious underwater fights. Geyser is somewhat usefull given that are few other choices for underwater evocation.

Since your sacreds are underwater only i would not go crazy on a bless, but if R'yleh is in play astral is probably a good plan.

Triton Kings are good thug chasis.

Bishop Fish need an amulet to go ashore, but $120 for H3 is terrific and i think they are the only build everywhere H3s in the era. As a plus, even though they are old they have 17 hp and it takes them a couple years to die of disease.

I'm afraid i did not face any serious opposition from the other underwater nations in the one game i played, so i can't really say too much there from experience, but my sence of it from SP play is that you have a serious edge against Atlantis, and lesser edge agasint the other two until R'yleh gets an excessive number of Aboliths. I'd say finding and destroying R'yleh should be a priority. Your late game is weak and R'yleh's is strong, so the sooner you can have it out with them the better.

If i get some time his weekend i might add some more thoughts.

Oh yea, one other thing- try not to start in a lake! :>
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