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Old March 2nd, 2007, 09:20 PM

Aleph Aleph is offline
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Default Re: EA Mictlan Setup - Q\'s from a noob

I always preface my comments saying I don't play MP. I don't play MP.

I like Turmoil/Sloth/Luck 3 Heat 1 Growth 2 Magic 1 for Mictlan. I think with an Imprisoned Smoking Mirror this lets you have Dominion 5 and a F9 B4 + your choice of 2 other 4's + death 2. I generally take either W4E4 or W4N4. Either way, your blessed troops hit like trucks (magic/flaming/+2 strength/+4 attack) and have good defense. The former is nice if you're thinking of playing around with blood communions or more battlemages. The latter helps your mages ages very gracefully (bring diseased mages into combat to bless/regen them back up to full health) and makes your troops a little more survivable (even Jaguar Warriors will thank you for the affliction avoidance). You can also go W4D4 and hit even harder while saving some points for higher dominion, although that's really not necessary except against pretenders and the like.

I like turmoil/luck for mictlan because I usually end up with most of my provinces with 5000+ population at 0 tax/blood hunting. Provinces with lots of mines (found by luck) are the exception. Under luck, every province gets a chance to provide random boosts to income, even with 0 tax, and I also net heroes/extra gems (which, if nothing else, can be alchemized into astral to empower your moon priests)/extra magic items. Turmoil/Sloth also makes your dominion quite hostile to other, more gold/resource dependent forces even if you can't force a dominion kill.

Growth offsets blood hunting losses and lets you groom provinces for the 5000 pop mark. Magic, as mentioned before, gives you one of the most efficient gold/research conversions in the game.
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