It looks like it will be another week plus to the next official patch.
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The version history for v1.30:
1. Fixed - Moved strings from the AI scripts to constants.
2. Fixed - Fixed some AI issues with incorrect tech names and component names.
3. Fixed - AI will now attempt to add more weapons at the end of vehicle design if there is space remaining.
4. Fixed - Script Parser was not rebuilt with latest function definitions.
5. Fixed - Crystalline Torpedo had incorrect effect name and wasn't displaying in combat.
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If you're wondering why the list is small this week, in preparing the AI scripts for localized versions, Aaron had to make several files of string constants for all the vehicle, component, facility, etc. names and then replace all the English strings with those constants. The mind-numbing tediousness of that task makes me cold inside...
