Re: Effect of Hot/Cold scales
Yes, it's true. At least it was in Dominions 2 and I have no reason to assume the mechanics were changed.
Cold-blooded creatures suffer encumbrance penalties in heat/cold 0 and colder, i.e. they need heat 1 at the minimum to get no penalties.
It also occurred to me that the mod command #iceprot<bonus> that sets icearmor effects could be used in reverse by applying a negative number to the bonus. So #iceprot -2 would increase armor protection in hot provinces and decrease it in cold provinces.
Edi
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