Thread: AI competence
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Old March 4th, 2007, 04:40 AM
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Default Re: AI competence

Quote:
Xietor said:
While Dom III generally has a good AI, here are 3 suggestions i have:

1. Having birds as part of PD sucks, but at least make them attack archers. In a game against ulm, it attacks infantry which does zero. Beef up the code a bit and make units that are weak with low attacks and flying pick suitable targets(preferably priests and mages, but that may be overpowered).
DomPPP had fire/attack commanders and fire/attack mages commands and those were massively overpowered. If you're playing Pangaea and your PD has to take the brunt of it, don't expect it to do miracles.

Quote:
Xietor said:
2. Attack rearmost troops-there should be a way to have fast troops attack the true rearmost troops, not the rear of the attacking infantry.
Gandalf covered this rather well. Also setting your cavalry or other fast units in the flanks and telling them to attack archers can do the job.

Quote:
Xietor said:
3. Archers:There should be variable settings with archers.

Setting one- maximum kill-shoot enemies that you have best chance to hit, disregard friendly fire casualties

Setting 2- Medium kill-Shoot enemies that you have a good chance of hitting, but hold fire if it is likely you will hit friendly targets.

Setting 3-Safe mode- Shoot only enemy targets that there is a strong chance of hitting without incurring friendly fire casualties. If there is more than a 10 percent chance to hit friendly targets, hold fire or melee.
The current settings seem pretty adequate to me, though having hold and fire would be a welcome addition.

Edi
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