David,
Its not change that I am resistant too. Its lack of function, less information, more clicks, bad organization, and a sincere lack of inspiration that make me dislike the UI. I like the visual look of the UI, but in most cases it lacks the depth and attention to information detail that SE IV's DOS like UI had. I miss seeing what I need to see at a glance. The new FILTER system is a PITA and often requires many clicks to find the info you need. In SE IV it was a simple matter to get to the info you wanted, in SE V it is not.
The pointless features of the UI that do absolutely nothing to help the game like clicking on the main image and it brings up a larger view of it but with NO information. WTH is the point to that? Clicking on the main image should bring up information about that object, not just a larger view of it.
Click fest is not something my index finger enjoys either.
Sure I am spoiled because SEIV was a well thought out design that provided much needed simple information at a glance whereas SE V's UI doesn't.
All this aside, I can never recall a time where I was frustrated by SE IV's UI and gave up playing the game because of it. While I love the game, the UI is simply to aggravating for me to deal with over long periods. It ruins the gaming experience for me and frustrates the hell out of me. I am sorry but that is the God's honest truth.
Aaron has made a wonderfully deliteful game in SE V. No one can deny that say for the few who are hooked up on moo3 comparisons. I am in no way knocking the game, it is a great 4x game and one that I highly recommend for purchase, but for me the ONLY issue that keeps
me from playing it are the UI issues that annoy me. I have faith though that over time many of them will be ironed out and that keeps my hope running high.
