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Edi said:
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PheasantPlucker said:
Major Bug: When any single member of a missile squad is - or becomes - unable to shoot, the entire squad will stop shooting and immediately charge in to close combat.
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This needs a more detailed report and more independent confirmation. I have never seen this behavior and seems to be WAD. Are you sure you hadn't mistakenly given your missile squad attack orders?
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Same thing happened for me once for the first and last time: I had cast Flaming arrows for my lot of ~100-150 archers. They fired their flaming arrows once, in turn 1. In turn 2, some enemy cavalry came close and into melee distance to some(!) archers. As soon as one of them was in melee, all the others stopped firing their much more useful flaming arrows, too, and switched to melee, even though they had no chance to hit anything in close range, yet, and most of them were surrounded by other archers.
Solution: Set them to Fire, then they will always use their ranged weapons if they can, and only use melee weapons if necessary. I was expecting that was the default that the AI would do, but I had to learn the hard way that this is not the case.