Re: [SP] Changing AI settings in a running game
The switchover is immediate, i.e. the AI will take over and do the switched players' turns, afaik.
This would make a good feature request, being able to set AI level when going AI, so even if you don't get the extra pretender points to use, it'd still be good.
Another good thing would be if it were possible to create pretender gods for the different AI levels, fully utilizing the bonus points and then being able to check a box called "Load random AI pretender" for that AI level.
That way you could have lots of different AI pretenders ready for each nation and you would get to face some random bad-*** from the list, never quite knowing which one comes up.
Edi
|