Re: [SP] Changing AI settings in a running game
Come to think of it....
it might be possible to do it with mods as they are now.
If you make a MOD which creates a nation called The Horde in slot 75, create the list of pretenders it can use, modify them, create national spells, units etc etc. Then 75 should appear as a possible opponent which can be set as AI at the beginning of the game letting you choose its difficulty and play mode, and letting the game position it on the map.
It seems reasonable but I rarely play with mods so Im not sure. Someone might ask in the MOD subforum since I beleve some mods already exist for unblanaced nations that are meant soley as better AI opponents
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