Re: [SP] Changing AI settings in a running game
I agree. Seeing those numbers I think its abit overbearing.
But on the other hand, since many feel the AI is a cake-walk I guess its not worth suggesting a change.
On the shared compilations, thats been possible since Dom2 with map commands. But numerous requests didnt seem to get any action. Now maybe with the RandomMap program coming to bloom we might see some.
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