Re: a small mod: Sphinx
I was keeping the lanka sacreds in mind when I was justifying making them that good.
I'm going to lower their stats a bit, and a little bit of the riddles range. (in all my tests, the commander using riddle didn't get a whole lot of kills) and raise the prices. I'll give them succeptibility to something, a weakness if you will (like Lanka's.) see if that does the trick.
Its not unusual for EA nations to have recruitable thug/SC chassis that are better than most pretenders. look at nifelheim, yomi, and atlantis.
also are centaurs "mounted?" if not i'll definitely remove it.
also it was a toss up between #awe and #heal... so if awe is too strong, I'll give them #heal instead
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