Quote:
Teraswaerto said:
KissBlade,
What you say is true, however in larger games diplomacy can keep a soft target from getting into early wars. Granted, it's a gamble, and you're leaving survival up to things you can't really control.
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I agree with Teraswaerto here.
Also, the highly blessed nations after be very aggressive in the early part of the game, this is a disadvantage as it can lead them getting into multi front wars. Also you can easily end up with two players who have taken a high bless strategy (I define high bless startegy as 2 lvl 9+ blesses), fighting each another. Either of which suits the player who has a cheap dragon or wrym and good scales.
Like everything in MP its a caculated risk.
The player who takes a high bless is relying on capturing double the normal land and crushing 1 or 2 players in the first 30 turns without encountering serious trouble.
The good scales player is gambling on being left alone to develop for the first 30 turns and will give land, offer to forge items, supply/trade gems, offer non-aggression pacts here there and everywhere in order to achieve that.