
March 8th, 2007, 05:33 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Blood Nation Woes
Heh, this is morphing into another Mictlan thread. I'm going to try to put together a guide to Mictlan like FrankTrollman's guide to T'ien Ch'i.
Anyway, yes con-6 does offer some really nice stuff for Mictlan, but its usually a good idea to try and get some demons into your armies before you head there. Jaguar warriors will only carry you so far, you need to have an answer ready when your opponent starts countering them. About the time you get to the nice SC bases (Ice/Arch devils) I usually switch back to construction. Lightless lanterns are the only research booster you can forge with recruitable mages, and water bracelets, astral caps, and blood thorns are gonna give you a lot more versatility. Not to mention all the nastiness you're gonna want to slap on those nice fresh ice devils.
Yeah, earth is a tough one for Mictlan to crack. I usually can't justify putting it on my pretender because it just doesn't have a good synergy with the rest of Mictlan. I usually just keep an eye open for the chance to snag an earth mage (succbi, hell bind heart, indie mages) and consider it a bonus if I get it- I plan my strategy without any earth magic. Even if you take earth on your pretender it's going to be pretty hard unless you plan to have your pretender spend a good portion of his time site searching and forging blood stones. I have had decent luck snagging earth mages with succubi as long as you don't mind losing a few in the process (what's a couple hundred blood slaves between friends?)
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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