Re: Mods?
I'm going to list more combinations of mods that work together - so far I've just put up a Late Era combo. I think listing combinations of mods that work together and possibly altering a few of them to make them compatible is a better idea than combining them.
So far the mods haven't stepped on each other that much, because there are quite a lot of spaces for units etc. The main issue is nametypes, nation numbers etc, though that's fairly easily solved.
As for which mods are best,.. well it's slightly difficult to get any kind of consensus when people are reluctant to even try them. I'd say zepath's mods are the best in terms of overall presentation and they are seemingly ok in terms of vanilla balance too.
Amos has made more national mods than anyone and they are very distinctive, with plenty of eye candy. They also have good flavour and interesting gameplay concepts. The catch is that they are basically balanced only for use against each other, or for messing about in SP. That still isn't a reason not to give them a go as far as I'm concerned and I believe Amos has stated that all his nations of a certain age work together (so you can play a game with his four or so late era nations against each other). I have yet to test this and list it as a working combo though.
I can vouch that my three mod nations (one big project, two smaller) all aim for balance and gameplay and they all feature pretty good graphics too (attack sprites present and correct, right sizes etc). In the modlist I comment on other mods, but I don't have time to play and test them all.
Regarding the CB,... I'm not willing to get into it without some sort of readme explaining not the specific stat changes, but the rationale behind general changes, such as "all light cavalry decreased in cost to encourage their use - in vanilla they aren't worth using at all". I am totally onboard with a new balancing standard which strives to make 'useless' units viable picks and to ensure more variety. I've even offered to make CB balance versions of the 'top' mod nations - but first I need some kind of guide to what CB changes (again, a huge list of specific stat changes doesn't help me in this respect).
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