Re: New Nation: Draconia
It's a very good effort for a first ever mod. You .dm file is very well organized and you obviously put some time into this.
The basic idea is pretty cool and it actually works pretty well as an AI opponent (especially when grouped with other "heavy handed" nation mods).
Why do you feel that the dragon kings need so many different abilities to be viable? The combinations don't make much sense to me. The sheer power of your pretenders makes them exceptionally difficult to stop, even with late game spells and artifacts. I rather you had these guys as level 8 or 9 conjuration units.
The selection of units is surprisingly balanced, considering that there seems to be no synergy whatsoever between them. That said I found no real reason to buy anything but draconians and dracolions. Remember that these units are usually limited in number by the availability of precious gems. Limited only by gold an army of 60 dracolions is fairly easy to create quite early in the game. Even strong nations will be hard pressed to stop such a force.
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