Quote:
thejeff said:
Ctrl-M autocasts rituals.
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Shift-M, actually.
I'd like to see the AI handle assassination attempts differently. Even if scripted to do so, better don't use buffs or powerful combat magic that's meant for lots of units, if it makes the mage unconcious from the fatigue. (scripting Earthquake is only asking for trouble)
The infamous "archers not set to Fire like to enter melee as soon as possible" should be fixed, too. Archers should only enter melee if they can attack an enemy unit within one round, and use their ranged weapons otherwise. Also, archers that do more damage with ranged attacks (Flaming arrows) than with melee should prefer to fire their arrows instead of entering hand-to-hand combat.