Thread: Mod New Nation: Draconia
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Old March 9th, 2007, 08:35 PM

Mr_Matt Mr_Matt is offline
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Default Re: New Nation: Draconia

Thanks for the feedback.

I used this mod to test what all the abilities did and then copied the same template for each pretender... and I forgot to delete some of the abilities, namely survival skills and regen. And since when does berserk give added protection...

I was considering making the dragon kings cost 250+ design points so that you would either have to take bad scales or take a dormant or imprisoned god. which would take away their early indy conquering ability and I really want to restrict them to low dominion to keep their immortal ability in check. although now that i think about it it probably makes them way to powerful since immortal transports them to the capital... I thought it would only work if there was an adjacent province you controlled.

Ive only owned the game for... about 2 weeks so I don't know all the secrets or how to build massive armies quick that I hear about on these forums so often... but I guess they could cost more... was hoping that the high resource cost would balance it a little bit.

And yea i agree the troops dont mix that well... but like i said i made it mainly for the pretenders because they were a lot of fun to make. Maybe making the draconians and draco lions sacred would help. Since the dragon kings would have such low dominion and a bless strat is near impossible with them that could limit their number.

Again thanks for the feedback it made me notice a lot of things i messed up. I was thinking about making all the units original as well but I've got midterms next week and 2 essays... so maybe in a month or so.
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