Re: MA Pangaea-best starting troops?
Some other Pangaea musings:
1. 6 slings as a castle defense when their ranged troops have longbow? What is up with that?
2. Summoned troops: I like going conj 4 and have 2 mages summon kithaironic lions the whole game after i get mother oak up. A popular choice seems be vine ogres, but since they require magical leadership, and they basically suck with 5 protection, I think it is not worth the effort. sure you can say legion steel, protection blah blah blah, but id rather buff up tougher troops like the regular great lions that have great speed and a good attack. Plus the regular lions do not require magical leadership and you can have a ton of them in an army. I do think the nature summons at 4 is not as good as fire, earth and water summons. you get 5 ethereal with those summons, though the cost is higher in gems.
3. casting mother oak/gift of health: i use a bought mage to cast these. rarely 1 will come with 5 nature, but 4 nature is common. With 4 nature and 4 construction(thistle mace)
the mage can cast these with small effort. Since I use the Gorgon as a battle sc, there is no reason to risk a double loss of your pretender and 2 globals as well. I usually have my gorgon make a robe of missile protection for the mage so he cannot die to a seeking arrow.
4. another pet peeve, Pangaea's starting castle has only 30 admin. So it is doubly nice to snag another pretender's home castle early so you can have a 50 or 60 admin castle to crank out huge numbers of hoplites, war minotaurs, and armored centaurs. Especially if you took 2 prod!
5. my ultimate "i win" spell with the gorgon is the haunted forest. Flying around in friendly dominion and fighting with this spell up is a blast. petrify and you have 5-10 allies fighting with you each turn.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|