Thread: Mod New Nation: Draconia
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Old March 10th, 2007, 01:39 AM

BandarLover BandarLover is offline
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Default Re: New Nation: Draconia


Midterms-shmidterms. Stick to priorities man: modding for Dom 3.

Seriously though. I'm not real big on understanding what goes on under the hood of the game, but this is an interesting mod. Your pretender graphics remind me a bit of Amos' work and it would have been neat to see what you could have done with custom graphics for the nations units as well. The only thing I noticed that seemed odd, to me atleast, is that the priest/mage commander shows a magic skill of 1 in the recruit screen but every time I recruit one he comes out with 2 skills. Not that I'm complaining. But like I said, I don't understand everything so maybe they are suppose to.
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