Re: FQM Star Brightness
I wasn't thinking specifically to spead out planet distances. I think the suns are really just nothing more than visual annoyances when they're as big as they are. I always preferred SE IV's style. The planet/star models in the game aren't as much trying to represent the real scale of the suns/planets as they are there just to inform the player that a planet/sun occupies this grid, thus 'realism' is not even a consideration.
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