View Single Post
  #3  
Old March 12th, 2007, 02:41 AM

DireAussie DireAussie is offline
Corporal
 
Join Date: Oct 2006
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
DireAussie is on a distinguished road
Default Re: Map Starting Locations Modifier

Quote:
The new unfairness it can create is having all of the starting points on one side of the map with only one on the other side of the map
Unless you use extreme values like 8 neighbours per province then its unlikely that you'll get an uneven spread, unless you're playing on a crazy map with lots of mountains and water. 4 or 5 are good settings and will produce good results - I believe it is more fair this way than having one or two players screwed for the rest of the game because they got a starting spot that stinks. Also, the default dominions starting province allocator seems to prefer separating players furthest away rather than giving them a fair starting spot, so its likely you wont see any difference in using this script except for a more balanced start for everyone.

Also, my script allows you to set parameters for sea-based races, so no more will you get the unfortunate R'lyeh player that starts in that 1 or 2 square ocean in the middle of the map.

Another potential use is for map makers who want to set specific starting locations - they can enter 99 for the minneighbours setting and the whole map will become 'nostart', then they can edit the map in the dom 3 editor and choose the starting provinces they desire.
Reply With Quote