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Old March 12th, 2007, 02:47 PM

Sorlakind Sorlakind is offline
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Default Re: MA Pangaea-best starting troops?

Quote:
Xietor said:
I have to disagree on the war minotaur. They have 18 protection and a lot hps, so they do not go quietly. Also, you claim they get exhausted and sit there.

I usually use war minotaurs in packs of at least 10. So they cannot be picked on. Trampling causes enemy to flee in many cases, and my army is not made up mainly of war minotaurs, but hoplites and longbows. So the enemy has plenty to worry about besides the war minotaurs.

The minotaurs do not have a low attack because they have berserk 5, which allows for a good attack and it hurts a lot. They are particularly useful against elephants, as their size allows them to survive longer, they do not retreat, and a couple hits of low defense elephants will kill them. A group of war minotaurs is also my troop of choice to charge a castle. They trample through the logjam at the gate and do not retreat.

Centaur warriors are vulnerable to ranged troops with their low protection. While they certainly have their uses, you can see a pack of them vanish after a volley from ulm crossbowmen. So in most cases, i like the 19 armor centaurs for the same price. While they do not have berserk, they have high defense and good morale.

I am certainly not an expert on Pangaea, and there are many ways to play them. But I prefer the gorgon + armored troops path. Going the armored route, they are Ulm, but have, trampling units, flying scouts, better infantry because of more hps, defense, recuperation, morale, magic resistance.
There are surely many ways to play Pangaea, and if this strategy works out for you, great. I will just add the following points.

1. The Gorgon is a great SC pretenter, surely one of the best available. But just getting Air 1 on him is 80 points extra, the price of 2 positive scales.

2. You are playing Pangaea like it was Ulm. Sure, the hoplites and cataphracts have higher protection and that can be nice. But neither are stealthy and hoplites have strat move 1 (2 for the cataphracts) so, for higher protection, you lose stealth, berserkng (= they rout) and mobility and the design points for paying production scales. Is this worth it? Protection eventually loses importance when magic starts ruling the battlefield, stealth, berserking, mobility, etc. *never* go obsolete.

3. Centaur warrior have low prot, sure. Having >20 they can take the occasional arrow hit (and having recup will eventually heal afflictions) besides they go berserk (never rout and higher prot). And there are ways to boost their protection. And why would a volley of crossbowman be especially deadly? XBows half the protection, but CW have little protection to begin with!! so what's the worry? If anything, their low rate of fire is better for Pangaea. And remember, defence means nothing against missile fire, while having a shield does (and CW do have a shield).

4. Kithaironic lions instead of Vine ogres? For *6N* you get *1* lion instead of 2 vine ogres for 2N (with ivy crowns - better ratios with treelord staff and/or ivy kings). And what have kithaironic lions better than Vine Ogres? protection and higher mr. Everything else is more or less the same, and they can rout. And Vine Ogres are poison resistant so you can pull some deadly poison combos. Plus you need a pan to summon them, while for vine ogres a boosted nature mage or an ivy king does the job. Oh according to the manual a Kithaironic Lion is also a magic being.


As Aleph mentioned another very good pretender for Pangaea is, IMHO, the mother of monsters. Not only you get lamias galore from mid-game onwards, but since it is 20 extra points for extra magic path she can add a much needed magical versatility to Pangaea. Being naturally an ND mage, she can also cast the national summons, etc.
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