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Old March 13th, 2007, 05:29 PM
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PlasmaKrab PlasmaKrab is offline
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Default Re: Raid on the Reactor

I've had time to look up you scenario in the editor (yes, killed all the surprise, sadly).
May I ask how you set up your objective flags? It turns out that the spot on the top-left contains your objective flags #3 to 19 (out of 22), all but 3 being flagged for player 1 (Israel) with a value of 0.
If we're talking about the same thing (hex 2,2, coordinates show up by cursor hover in the top red bar), it looks like not all of your objective hexes were set up in the end, or maybe you tried changing the map size after setting them?

Anyhow, as far as I've seen (excluding any bug specific to your system), you can correct that by selecting all the loose flags and placing them on top of the ones you already have changed (in the buildings). You can set no limit of victory hexes in the same spot.
Use the P (previous) and N (next) keys to make sure you have cycled through all of the hexes.

As far as I know, IA movement will be affected by the V-hexes from value 80 upwards (hex value under 80 will be ignored) so you can use them as kind of waypoints.
Given the nature of your scenario, you may want to give a really high value to most of these, I'd say overwhelmingly more than the units' value, so they are the real victory objective (not just turkey-shooting Pasdarans).

just my 2c, hope that helps
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