Re: Wishlist
Not that any of the following wishes are new, and in no particular order...
* Castle-storming battle summary.
* 'View formation' using battle code. Apply a dummy enemy if we must. Useful for noticing what happens when large squads are involved so damage-auras can be properly placed as well as seeing effects of squad overlap.
* Sticky notes on map.
* Second the call for auto-load blood slaves from lab for sacrifice. Viable alternative would be a 'blood hunt to lab' command resulting in auto-deposit at first legal opportunity.
* "Ignore pool" toggle on gem box. Granted, this is useful mostly for clammers so they don't need to reload their battle mages every turn.
* "Auto-replenish" option for battle mages. After all battles are computed, replenish used gems from (a) lab, if there is one, or (b) commanders in same province who cannot use the gems they're carrying. Not sure which should take priority.
* Configurable number of global enchantment slots.
* Multi-turn move assignment. As in: move order to destination not reachable in one turn. Compute initial shortest path in number of turns. Each turn, it evaluates whether the destination is still reachable in the expected number of turns or fewer. If path is no longer possible or has lengthened, abort.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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