Re: What are these SEV-PBW problems, and what can
Well, it was just a theory of mine that the design and queue problems were related to the custom shipsets. It sounds like you have confirmed they are not with your test2 game. The only thing I knew for sure about the custom shipset issue was that the images would get swapped when the turn processed, and would not revert to their original images when the player opened the resulting turn.
There was a problem with designs and queues at one point with SE4 as well. It was related to the way the game would handle simultaneous turn orders. Newly created designs would be assigned the same index number internally in the game, and then when the turn would process on the host it would get confused by the duplicate index numbers and people would start getting each others designs. It's effect would be limited by player order. Either the first player or the last player would never see the problem, I can't remember which though.
This sounds suspicously like that same issue. I will report it to the beta team. It as eventually patched out of SE4, but the workaround until then was to always wait a turn after creating a new design before putting it into a construction queue. This was a bit of a headache as you ended up with extra dummy designs that you would go back later and modify with newly available technology. Modified designs don't have the problem, only newly created ones because after they've been through the host process at leasat once their index number is locked in so to speak.
Geoschmo
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