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Old March 14th, 2007, 05:21 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Atten Devs: AI (Rules-based dynamic scripting?

Neverwinter Nights is a great game but it was built from the ground up to be scripted. From the beginning of Dominions Ive mentioned scripted AIs. Some great games are out there where players have created programs you can run which will play the enemy like it was another player.

Unfortunately adding it to a game later is like starting over. For everything that the AI does there would have to be a "hook" written in. Variables and commands. Such as, giving a commander an item would requre variables for the slots and ways to detect if it already has something. Or making a move would require variables for neighbors and commands for looking, evaluating, etc. Those are in the game of course but they usually arent done in a clear variable that can be "seen" from outside the game.

The closest we get right now are the modding commands (which there are alot of and more all the time)

Maybe for Dom4. But I think it might be something that would be so involved that they would just write a new game instead.
IMHO
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