Re: OT: MOO3
<---- Defender of ( patched and modded ) MoO3
Like the Baron says, it's nothing like Space Empires, or even MoO2; it's very special, and far more epic than all the competitors, I'd say. It does include all the 4x traits, it's just more..abstract? You got budgets, development plans and viceroys that all take part in developing your colonies( you can also go down and do it yourself, but that's sort of much work with hundreds of planets in late game ). Instead of sending single ships around, you assemble them in 'task forces', etc.
In short, it's a far more 'realistic' game, as if you're actually giving orders and having other people carrying them out, instead of overseeing every tiny detail of what's happening. And whatever else can be said about it, it definitely has the best colony and economy system I've ever seen in a 4x game, one I'd love to see adopted into SE.
To my knowledge, most of the disappointment with the game came from the crazy amount of bugs/issues upon release, and that most people expected MoO 2 with a graphics update( i.e. a typical sequel ), instead getting a new and different game. It's got some almost-game-breaking bugs without the mods and exe hacks, though.
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