Re: designing AI for era 1 Mictlan
You can mod in a high blood supply site, sure.
If people are really interested I can do that tonight, no problem. Actually I can make AI versions of all of the dom3 nations, to be used with map commands sorting out their initial setup. It's really just a matter of editing a couple of sites, maybe making a couple of useless units that the AI uses not suck so much.
I've been thinking recently that the AI might do much better with no indy troops available to recruit. Can this be done with map commands gandalf? I mean you'd make a copy of a map like Aran and just have it so no-one can recruit any non national troops (by removing poptypes maybe?).
The alternative would require someone who has some scripting know-how. You can make a mod which selects all of the indy available troops and commanders (including weird site based ones) and sets their resource cost to 9999 or something. It's too time consuming to do this by hand, so yeah, it would require a script to produce,..
#selectmonster (number of indy)
#rcost 9999
#end
.. for each of the indy monsters. I don't know how to do that, but I'm sure someone here could do it easy.
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