Re: new map generator
btw: i am developing new algorithms for various aspects of the map generation which will lead to dramatically increased speed (i think) and greater control over terrain generation. i anticipate that things such as number of landmasses, number of oceans, island, island chain, peninsula, lakes, mountain and river borders will be able to be defined by the user through the scripting functionality. the wonderful this is that this increased functionality should actually decrease the running time of the map generation, which will mainly be achieved by making calculations less dependent on the dimensions of the map and more on the features that are being placed in it. i will have more on this later as i move through implementing the ground work for it.
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