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Old March 15th, 2007, 06:17 AM

MaxWilson MaxWilson is offline
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Default Re: Atten Devs: AI (Rules-based dynamic scripting?

@Evil Dave

I haven't played Neverwinter Nights, but I understand that its tactical space is also pretty large (300+ spells). Also note that they were starting from square one, with all rules equally-weighted, to test out the effectiveness of dynamic scripting itself. In practice you'd probably be starting from a known rulebase that works against "most players." But yeah, it's unlikely that this would produce a truly intelligent AI--I'd settle for merely an adaptive one, so that it's no longer meaningful to talk about how to beat "the computer" but rather "this computer."

Plus, I think the idea of AI programming metagames is a fun one.

-M.D.W.
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