Re: DEATH!!!
Your bless effects are based on the magic your god starts with - gaining or losing it during the game doesn't affect this. Whenever a sacred unit of yours is blessed with the 'bless' or 'divine blessing' spell it gains all of these effects.
Taking very high levels of magic can result in sacred units that are ridiculously powerful when blessed. This allows you to steamroller enemies in the early game without having to research or anything first.
Blessing always increases morale by 2 even if you have no magic on your god.
The bless effects start at level 4. You get a 'special' one at level 9.
For instance: Fire gives a bonus to attack (+2 at level 4 IIRC, then +3 at level 6, +4 at 8, +5 at 10). At fire level 9 you get the 'flaming weapons' ability which substantially increases the damage you can do.
Water gives defense bonuses and the quickness +50% ability (move 50% faster, get an extra action every other turn).
Kailisia's elites have a high defnese so with the water bless they are very hard to hit. They hve 2 attacks so the fire bless makes them do a lot of damage. The combination makes them too tough for the AI to deal with.
Of course, there are lots of other tactics. i usually don't like to use expensive blesses because there end in an early-game rush which I find unsatisfying against the AI.
As for morale... I don't think the size of the enemy army is taken into account, but the size of your unit certainly is.
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