Quote:
Xietor said:
In fact, even SEIV does not take nearly as long.
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It is a non-sequitor to compare SE4 and SE5 processing times when combat occurs (not to mention every other TBS game with non-RT combat). There is nothing at all comparable between a simple turn-based combat system and a real time combat engine. Real time combat (in SE5) has on the order of 20 rounds
per second of combat time to deal with. Compare that to the simple 30 rounds of SE4, the non-rounds of Civ/GalCiv1 simple att/def calculations, etc. Comparing to something like Rome: Total War has merit (though its combats are an order of magnitude less complex than SE5), but not anything with simple turn-based combat.
Could it be faster? Yes. Is Aaron working hard to make it faster? Yes.