Re: Thermal imaging
I have nothing to add to what Narwan wrote. This is how the game works. No two smoke hexes are equal so saying each smoke hex blocks 20% of the TI is just a generality. With New and old smoke mixed on a map anything is possible and there is no hard and fast rule I can point to like "each hex should reduce the TI vision range by 20%?" becasue the game code that calculates smoke density is more complicated than that. However, the game itself identifies targets completely once they are seen. There is no middle ground as Narwan pointed out.
Don
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