Thread: Thermal imaging
View Single Post
  #13  
Old March 16th, 2007, 09:11 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,625
Thanks: 4,064
Thanked 5,828 Times in 2,876 Posts
DRG will become famous soon enough
Default Re: Thermal imaging

I have nothing to add to what Narwan wrote. This is how the game works. No two smoke hexes are equal so saying each smoke hex blocks 20% of the TI is just a generality. With New and old smoke mixed on a map anything is possible and there is no hard and fast rule I can point to like "each hex should reduce the TI vision range by 20%?" becasue the game code that calculates smoke density is more complicated than that. However, the game itself identifies targets completely once they are seen. There is no middle ground as Narwan pointed out.

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote