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Old March 17th, 2007, 03:11 PM

Sombre Sombre is offline
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Default Re: New Nation(s): Exile/Avernum

Ah, I greatly appreciate the comments! :]

1. The Vahnatai warriors have standard Vahn hp of 8. The problem is that next to the 12hp regenerating soulguard (a result of their connection to the crystals) they seem very fragile. They are certainly a weaker unit and a hard pick with SG available,.. however they are much cheaper and can do just as much damage in the right circumstances. They also have mapmove 2 and aren't cap only. I'll do more tests, maybe make them a little cheaper (or SG more expensive).

2. Partly because of the setting, partly because I didn't do my research when I first put the values in. It doesn't make a lot of ingame difference, but I might change it. Well spotted.

3. I might well drop the cost. I like the random picks as they are (no blood here, astral is Vahn territory). I could also give them ldr40. It's also possible the nephil shaman is a bit too good.

4. You got it right. Soulguard don't like to leave the soul chamber far behind and Slith just aren't much for marching around. Both units are nasty enough that it's worth the wait though.

5. Yes, I just realised this. Problem is you can't mod darkvision. Until it's possible, I should probably give them a different home fort.

6. Good suggestions. I'll go with them. Avernum's PD is already pretty crappy though, all things considered.

7. I went with an astral/air bless on them once, which made them much less fragile, but the MR was sort of wasted and I had to send my crystal pretender to sleep, which wasn't the smartest move. Avernum is a nation that isn't a /clear/ bless candidate, but it is very tempting, especially with the crystal pretender (which might still be too good for the cost).

I'd like to hear your opinion on the trog summons. In my tests they ended up mangling the hell out of everything, but now I might have somewhat nerfed them.
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