Re: Vote: Who is still playing SEV ?
There's two things messing up SE V's turn processing times, from what I can see. The first is the slow system ship movement( which was even worse a few patches ago ), the second is the combat calculations. The actual AI scripts, i.e. 'thinking', doesn't appear to take any time at all.
I don't understand why 32x time rate ( or 64x for that matter ) wasn't included in the game in the first place, though. And what kind of CPU does one need to actually take full advantage of the 32x mode in a regular-sized combat? Does all beta testers get four times as fast combat on 32x vs 8x mode?
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